![]() mouse.DirectInputX = mouse.DirectInputX + 25 * deadzone(XInput1.Joy2X, 0.2) mouse.DirectInputY = mouse.DirectInputY - 25 * deadzone(XInput1.Joy2Y, 0.2) // Map the Right trigger to the left mouse button (Fire Primary) and the Left Trigger to the right mouse button (Fire secondary). Here is the code: // Map the Xbox Controller to a specific set of FreeSpace 2 Keyboard and Mouse controls // Map the Right Analogue Stick (XInput1.Joy2X/Y) to the Mouse // Note that the numeric value affects the speed of the turning, and we use a deadzone of 0.2 to prevent 'twitching'. It appears you have a copy paste problem as: - button (Fire secondary). You just need your 360 controller plugged in, and glovepie running. Also, I've not mapped anything to the rumble on my device. ![]() So you fire up GlovePie, paste the code in then go to "File" then click on "Save As" and nothing happens? Make sure the script is not running beforehand. I have the MS xbox360 latest drivers and that software installed from windows update. And lastly, do I just need Glovepie on it's own. will rumble work or does that also need some script Any thoughts on the no 'save as' or 'save', this error above, and rumble. (14 function or key name expected instead of "button" is this ok to ignore? Also. I also see a red error highlighted in the script on line: button (Fire secondary). I have to paste the script in every time, it will not save, or show the 'save as' window. I can paste your script in, do I press 'run' ? so I am guessing it works to that point, but I don't seem to be able to get the 'save as' window up to save this setup, or even the 'save'. *Edit: I'm having a problem not seeing the Glovepie 'save as' window, or the 'open' window. Roughrider, is this what you would consider a good xbox360 layout then, looking at your layout image it does to me And yes I need an image, I'll pop it on my side LCD screen same place as I use xpadder/afterbuner/temps monitoring etc usually so I can just glance over for visual layout reference. But I'm going to give this a try, I've not installed the game yet.been holding off, so thanks for taking the time and doing this. And thank you Roughrider, I've heard of the name Glovepie but never tried it because I don't get on well with tricky interfaces. The FreeSpace Universe Reference Project.– Leave Xpadder open while in game for it to take work. – Open Xpadder > Next > Next > Next > Next > Next > Program Location > Associate. – Right click on Xpadder > Properties > Compatibility > check "Run this program as an administrator" > OK. – There is an image of an XBOX One controller inside, but you can download an image of your controller here : – Place the Xpadder folder somewhere on your computer. – Xpadder + Rayman 2 and Rayman 3 profiles : !sYBQURCa!iBGQ3QgdxQvH. – You will need the program Xpadder to bind some keyboard inputs to your controller. – These are the Rayman 3 binding to enter in the in-game menu for the Xbox One / Xbox 360 controller : ![]() ![]() I've found that on a 2560x1440 monitor, 3000 DPI matches the original camera speed pretty well. The camera motion will be a bit choppy when moving diagonally. It isn't perfect, but the native camera on consoles as well as PC wasn't either. I mapped the mouse movements to the analog stick with Xpadder to be able to move the camera. – The right analog stick still doesn’t work though. Thanks to RibShark and his mod "Better Rayman 3", almost every issue was fixed.īetter Rayman 3 mod : viewtopic.php?t=12854 – The rest will be in the Xpadder tutorial section below. The Y and B buttons control the camera and can't be remapped either, but I assigned them to the right analog stick nonetheless, it feels better. – Unzip it and place it in the Rayman 2 installation folder. – Download the Rayman2InputFix_v1 zip here : This guide is intended to fix the Rayman 2 and Rayman 3 controller support.
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